We are a two-person game shop making casual puzzles for everyone: easy to pick up, hard to put down, kind to your brain.
The games
A daily logic puzzle inspired by the classic zebra riddle. Five houses, a handful of clues, one stubborn zebra that belongs to somebody. Deduce your way through, one satisfying "aha!" at a time. No timers breathing down your neck: just you and the puzzle. Free to play, with optional hint packs if the zebra outsmarts you.
Classic Klondike, done cleanly, and it doesn't spy on you. Every deal is proved winnable before it reaches your table. Every deal has a number you can come back to. One shared daily deal, and a streak that forgives a missed day. No account, no tracking, no analytics. Free with a small banner and an occasional ad between games; one purchase removes them.
Quiet, private sudoku. No account, no tracking, and your progress never leaves your phone. 146,000 puzzles across four difficulties, each with exactly one solution and a permanent number you can pass along. One daily puzzle that ramps from gentle on Monday to expert on Sunday, and a streak that never asks you to pay to repair it. Free with non-personalized ads; one purchase removes them forever.
Quiet, private minesweeper. No account, no tracking, and your progress never leaves your phone. 109,500 boards in three sizes, every one proved solvable by logic alone, so you never have to guess, and every board keeps a number you can pass along. A daily board that ramps from small on Monday to expert at the weekend, and a streak that never asks you to pay to repair it.
Every good game shop has a mysterious egg. Ours is no different. This one rattles a little. Check back later.
The shop
ANABUN Games is the playful half of ANABUN, a two-person software studio run from Mārupe, Latvia. By day we build serious software for serious people. The rest of the time we make the games we want to play ourselves: casual, clever, and cozy. No dark patterns, no energy meters, no "watch an ad to continue". If a game isn't fun without tricks, we'd rather fix the game.
Game design · Art · The fun police
Designs the puzzles, paints the crystals, and play-tests every build until it earns her nod. If a level made you smile, that was her.
Code · Pipelines · Herding zebras
Wires the code, the servers, and the release buttons so the games appear on your phone as if by magic. If the app updated smoothly, that was him.
Our games hatch in beta first, tested by friends, family, and friendly strangers like you. iPhone folks can hop in through TestFlight right now. Android beta invites are personal for the moment: say hi and we'll wave you in.