ANABUN Games neon emblem

Cozy little games.
Big little brains.

We are a two-person game shop making casual puzzles for everyone: easy to pick up, hard to put down, kind to your brain.

The games

What we're cooking

Amber Solitaire app icon
Out now

Amber Solitaire

Classic Klondike that doesn't spy on you. Every deal can be won, a daily deal keeps the streak honest, and your progress stays on your phone.

Amber Sudoku app icon
Out now

Amber Sudoku

Quiet, private sudoku. One solution per puzzle, four difficulties, a daily that ramps through the week, and hints that explain instead of just filling the square.

Amber Minesweeper app icon
Out now

Amber Minesweeper

Quiet, private minesweeper. Every board is solvable by logic, never a guess, with a daily streak and hints that show you the safe move.

Who Owns the Zebra? crystal zebra artwork
Live on Google Play

Who Owns the Zebra?

A daily logic puzzle inspired by the classic zebra riddle. Five houses, a handful of clues, one stubborn zebra that belongs to somebody. Deduce your way through, one satisfying "aha!" at a time. No timers breathing down your neck: just you and the puzzle. Free to play, with optional hint packs if the zebra outsmarts you.

🤖 Get it on Google Play 🍏 iPhone: in App Store review
Amber 2048 app icon
In public beta (iPhone)

Amber 2048

The 2048 you know, made quietly well. Every board has a number, so board #617 is the same board on every phone. Four pools from a small grid to Fibonacci, a board a day, unlimited undo, a hint when you want one. No account, no tracking.

🍏 Join the iPhone beta 🤖 Android beta: opening soon
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Something else is hatching

Every good game shop has a mysterious egg. Ours is no different. This one rattles a little. Check back later.

The shop

A genuine mom-and-pop game shop

ANABUN Games is the playful half of ANABUN, a two-person software studio run from Mārupe, Latvia. By day we build serious software for serious people. The rest of the time we make the games we want to play ourselves: casual, clever, and cozy. No dark patterns, no energy meters, no "watch an ad to continue". If a game isn't fun without tricks, we'd rather fix the game.

Dzintra

Game design · Art · The fun police

Designs the puzzles, paints the crystals, and play-tests every build until it earns her nod. If a level made you smile, that was her.

Kevin

Code · Pipelines · Herding zebras

Wires the code, the servers, and the release buttons so the games appear on your phone as if by magic. If the app updated smoothly, that was him.

Crystal checkmark gem

Be a play-tester

Our games hatch in beta first, tested by friends, family, and friendly strangers like you. iPhone folks can hop in through TestFlight right now. Android beta invites are personal for the moment: say hi and we'll wave you in.

Say hi